In this crazy event you’ll find yourself running around in a dungeon full of traps and monkeys, while picking up trophies and avoiding turning into gorillas.
The Facepunch Bonanza lobby can be found where Saradomin’s war camp was during The Battle of Lumbridge. The entrance is inside the sunken pillar that Saradomin stood upon during the battle, and a dungeon has been built beneath it.
Points of Interest
The aim of the game is to make it through a devious dungeon for 10 rounds, running from one side to the other. Sounds simple enough, but nothing is ever that easy. You’ll find the dungeon is more like a maze, with routes through either guarded, blocked off, or both.
Each round lasts 60 seconds. You’ll need to get from one end of the map to the safe zone (pictured to the left) at the other end in that time. If all players are in the safe zone then a 10 second countdown will be initiated, even if there is more time left in the round. After 10 seconds the dungeon will rework itself into a new route, and the safe zone will switch to the other side.
Each time you make it to a new round, you’ll receive 1 trophy.
If you fail to make it to the safe zone at the end of the round, you’ll be turned into a gorilla guard and you’ll get to take part in some PvP action. To encourage you to turn on your friends, you’ll get 2 trophies for each player that you take out while in monkey form. You can also get trophies by sabotaging gathering points. If all players have been turned into gorillas, the game ends.
To get extra trophies, you can make use of the various gathering points scattered throughout the dungeon.
|Cabbage Leaf Patch||Wishing-cabbage Bush||Cabbage Ore Vein|
|To gather trophies from these locations, click on it to skill at it for a short period. Whoever reaches enough time skilling at the node first gathers a trophy.|
Monkey minions will not attack you, but they will put up a fight if provoked. If you managed to punch one to death, it will drop 1 trophy (to the player who did the most damage to it).
The dungeon is not just running from one side to the other picking up trophies however, there are hazards to avoid or they will slow you down.
|Walls are spiked wooden barricades that will block your path. You won’t be able to go through them, so find an alternative route.|
|Wall of Fire|
|Walls of fire are towering infernos that will attempt to block your path for a few moments. You can go through them, but you will take a lot of damage – unless you have activated one of your skills.|
|The cabbage cauldron is a strange thing. If you get too close to it, it will fire cabbages at you that will follow you a short distance. If they hit you, they will damage you so avoid them or get out of range quickly.|
|Gorilla guards are tough beasts and will actively look for players passing through the dungeon. They can sprint after you but not for very long so you can avoid them if you’re quick. If you managed to punch one to death, it will drop 4 trophies (to the players who did the most damage to it and it will default to the player who dealt the most damage for any remaining trophies if fewer than 4 players attacked).|
Some of the rewards available to you for this event enable you to activate skills within the dungeon. You can only have 1 passive ability and 2 active abilities. To set which ones you can use in a match, open the rewards interface and drag your chosen (and purchased skills) onto the skill deck.
| Iron Hide
Take less damage from all sources.
|Passive||–||–||–||Phase 1||Damage reduced by 10%.|
| Prey on the Weak
Deal more damage to monkey guards.
|Passive||–||–||–||Phase 1||Damage dealt to minion’s is increased by 10%.|
| Quick Hands
Gather resources in the arena more quickly.
|Passive||–||–||–||Phase 1||Gathering increased by 33%.|
| Gorilla Dash
While in gorilla form, you will be able to sprint 30% more often.
| Health Benefits
Health restored by gathering trophies is increased by 50%.
Score is increased by 10% at the end of a round.
| Clear Head
Break out of a stun caused by another player.
|Active||–||60 seconds||1||Phase 1||–|
Three times per round you can pass through walls without taking damage for 5 seconds.
|Active||–||5 seconds||3||Phase 1||–|
| Stun Guard
Once every 2 minutes, stun a gorilla guard for 5 seconds.
|Active||NPC||120 seconds||1||Phase 1||Also stuns players who have been turned into monkeys.|
| Stun Competitor
Once every 3 minutes, stun another player for 4 seconds.
|Active||Player||180 seconds||1||Phase 1||–|
| Light Fingers
Twice per round, you can steal a trophy from a target player.
| Giant Leap
Once per minute, leap forward 6 tiles.
|Active||–||60 seconds||1||Phase 2||–|
Twice per round, direct a gorilla guard to attack a target player.
| Runeless Telegrab
Once per two minutes, gather from a distance for 20 seconds or until you gather a trophy.
|Active||–||120 seconds||1||Phase 3||–|
| Quick Kill-ection
The next monkey minion you attack will be killed immediately, or the next node you attempt to gather from will be instant.
|Monkey minion ( Level 18 | Weak to )||Gorilla guard ( Level 198 | Weak to )|
Renown is earned for collecting trophies and you’ll get 1 renown point per trophy and the first 600 points earned a day will be doubled. When you receive renown you can use this currency to purchase rewards. Free players earn renown at 66% of the rate that members do.
Note that skills are not purchasable, but can be changed from this interface.
|Bonus XP – Mining x1||1 renown|
|Bonus XP – Farming x1||1 renown|
|Bonus XP – Slayer x1||1 renown|
|Seedicide x1||2200 renown|
|Slayer VIP ticket x1||30 renown|
|Patch bomb x1||30 renown|
|Gorilla Dash||275 renown|
|Health Benefits||415 renown|
|Stun Competitor||275 renown|
|Clear Head||275 renown|
|Light Fingers||415 renown|
|Giant Leap||415 renown|
|Runeless Telegrab||550 renown|
|Quick Kill-ection||550 renown|