This portfolio entry was originally published on the RuneScape website. You can view the original on the RuneScape website. Although it is unlikely, the original article can be edited and as such some details may differ to the original piece I created. The last update I made to the original post was in July 2014 and as such the details contained below may now be out-of-date.

Cabbage Facepunch Bonanza


cabbage facepunch bonanza

Cabbage Facepunch Bonanza

In this crazy event you’ll find yourself running around in a dungeon full of traps and monkeys, while picking up trophies and avoiding turning into gorillas.


location of cabbage facepunch bonanza

Location of Cabbage Facepunch Bonanza

The Facepunch Bonanza lobby can be found where Saradomin’s war camp was during The Battle of Lumbridge. The entrance is inside the sunken pillar that Saradomin stood upon during the battle, and a dungeon has been built beneath it.

Points of Interest

cabbage facepunch bonanza points of interest

Points of Interest

Minigame Quartermaster Bank Bank chest
Cyan circle Entry barriers Yellow circle Scoreboard

Getting Started

safe zone

Safe Zone

The aim of the game is to make it through a devious dungeon for 10 rounds, running from one side to the other. Sounds simple enough, but nothing is ever that easy. You’ll find the dungeon is more like a maze, with routes through either guarded, blocked off, or both.

Each round lasts 60 seconds. You’ll need to get from one end of the map to the safe zone (pictured to the left) at the other end in that time. If all players are in the safe zone then a 10 second countdown will be initiated, even if there is more time left in the round. After 10 seconds the dungeon will rework itself into a new route, and the safe zone will switch to the other side.

Each time you make it to a new round, you’ll receive 1 trophy.

If you fail to make it to the safe zone at the end of the round, you’ll be turned into a gorilla guard and you’ll get to take part in some PvP action. To encourage you to turn on your friends, you’ll get 2 trophies for each player that you take out while in monkey form. You can also get trophies by sabotaging gathering points. If all players have been turned into gorillas, the game ends.

Gathering Points

To get extra trophies, you can make use of the various gathering points scattered throughout the dungeon.

Cabbage Leaf Patch Wishing-cabbage Bush Cabbage Ore Vein
cabbage leaf patch wishing-cabbage bush cabbage ore vein
Herblore herblore skill runescape icon

Farming farming skill runescape icon

Mining mining skill runescape icon
To gather trophies from these locations, click on it to skill at it for a short period. Whoever reaches enough time skilling at the node first gathers a trophy.
Monkey Minion
Monkey Minion
Monkey minions will not attack you, but they will put up a fight if provoked. If you managed to punch one to death, it will drop 1 trophy (to the player who did the most damage to it).


The dungeon is not just running from one side to the other picking up trophies however, there are hazards to avoid or they will slow you down.

wall obstacle Walls are spiked wooden barricades that will block your path. You won’t be able to go through them, so find an alternative route.
Wall of Fire
wall of fire Walls of fire are towering infernos that will attempt to block your path for a few moments. You can go through them, but you will take a lot of damage – unless you have activated one of your skills.
Cabbage Cauldron
cabbage cauldron The cabbage cauldron is a strange thing. If you get too close to it, it will fire cabbages at you that will follow you a short distance. If they hit you, they will damage you so avoid them or get out of range quickly.
Gorilla Guard
gorilla guard Gorilla guards are tough beasts and will actively look for players passing through the dungeon. They can sprint after you but not for very long so you can avoid them if you’re quick. If you managed to punch one to death, it will drop 4 trophies (to the players who did the most damage to it and it will default to the player who dealt the most damage for any remaining trophies if fewer than 4 players attacked).


minigames interface

Minigames Interface

Some of the rewards available to you for this event enable you to activate skills within the dungeon. You can only have 1 passive ability and 2 active abilities. To set which ones you can use in a match, open the rewards interface and drag your chosen (and purchased skills) onto the skill deck.

Card Type Target Cooldown Uses Available Notes
iron hide Iron Hide
Take less damage from all sources.
Passive Phase 1 Damage reduced by 10%.
prey on the weak Prey on the Weak
Deal more damage to monkey guards.
Passive Phase 1 Damage dealt to minion’s is increased by 10%.
quick hands Quick Hands
Gather resources in the arena more quickly.
Passive Phase 1 Gathering increased by 33%.
gorilla dash Gorilla Dash
While in gorilla form, you will be able to sprint 30% more often.
Passive Phase 1
health benefits Health Benefits
Health restored by gathering trophies is increased by 50%.
Passive Phase 2
riches Riches
Score is increased by 10% at the end of a round.
Passive Phase 3
clear head Clear Head
Break out of a stun caused by another player.
Active 60 seconds 1 Phase 1
flameproof Flameproof
Three times per round you can pass through walls without taking damage for 5 seconds.
Active 5 seconds 3 Phase 1
stun guard Stun Guard
Once every 2 minutes, stun a gorilla guard for 5 seconds.
Active NPC 120 seconds 1 Phase 1 Also stuns players who have been turned into monkeys.
stun competitor Stun Competitor
Once every 3 minutes, stun another player for 4 seconds.
Active Player 180 seconds 1 Phase 1
light fingers Light Fingers
Twice per round, you can steal a trophy from a target player.
Active Player 2 Phase 2
giant leap Giant Leap
Once per minute, leap forward 6 tiles.
Active 60 seconds 1 Phase 2
misdirection Misdirection
Twice per round, direct a gorilla guard to attack a target player.
Active Player 2 Phase 2
runeless telegrab Runeless Telegrab
Once per two minutes, gather from a distance for 20 seconds or until you gather a trophy.
Active 120 seconds 1 Phase 3
quick kill-ection Quick Kill-ection
The next monkey minion you attack will be killed immediately, or the next node you attempt to gather from will be instant.
Active 2 Phase 3

Monkey Attackers

Monkey minion ( Level 18 | Weak to weak to earth ) Gorilla guard ( Level 198 | Weak to weak to earth )
monkey minon The monkey minion will perform attacks that deal 1% of your life points as damage. Each attack it receives will deal up to 15% of its life points, with the damage weak passive ability being able to add an additional 10% on top of the this.
gorilla guard The Gorilla guard will perform attacks that deal 5-20% of your life points as damage. Each attack it receives will deal up to 2% of its life points.


Renown is earned for collecting trophies and you’ll get 1 renown point per trophy and the first 600 points earned a day will be doubled. When you receive renown you can use this currency to purchase rewards. Free players earn renown at 66% of the rate that members do.

Note that skills are not purchasable, but can be changed from this interface.

Reward Cost
mining skill runescape icon Bonus XP – Mining x1 1 renown
farming skill runescape icon Bonus XP – Farming x1 1 renown
slayer skill runescape icon Bonus XP – Slayer x1 1 renown
seedicide runescape icon Seedicide x1 2200 renown
slayer wip ticket runescape icon Slayer VIP ticket x1 30 renown
patch bomb runescape icon Patch bomb x1 30 renown
gorilla dash Gorilla Dash 275 renown
health benefits Health Benefits 415 renown
riches Riches 550 renown
stun competitor Stun Competitor 275 renown
clear head Clear Head 275 renown
light fingers Light Fingers 415 renown
giant leap Giant Leap 415 renown
misdirection Misdirection 415 renown
runeless telegrab Runeless Telegrab 550 renown
quick kill-ection Quick Kill-ection 550 renown

Development Team

Content Team
Developer: Anthony W, Ian H
Designer: Alex F
Editor: William D
Wiki: Michelle-Louise J
Graphics Team
Characters: Chris W
Environments: Chris W
Animations: Chris W
QA Team
Core Testers: (Project Lead:Adam D)
Kyle R, Harrison P
Audio Team
Audio: Ian T