Tag: JavaScript

Blog post: Small Map Update

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I’ve just published two small changes to my interactive map project. The changes came from an email I received from a Christopher Wadey who had come across my map while researching for his own project. Search Christopher’s first suggestion, or rather question to see if it was possible, was a search feature. I hadn’t thought […]

Blog post: Warhammer 40K Map Update

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A large amount of time has passed since my last update, but I have an update to my interactive Warhammer 40K Map. I worked on the project for several months after my last blog entry, but I began to become disheartened with the sheer amount of data entry I had been doing. I hadn’t really […]

Blog post: Warhammer 40K Map Progress

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After a long period with little change, over this past week I’ve made much more progress on the design and functionality of my map. As always, when I compare my work to a previous version it never looks like I’ve done much, but I really feel like the map is starting to come together as […]

Blog post: Warhammer 40,000 Map using Leaflet

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For the past two weeks or so I’ve been working on a new version of my interactive Warhammer 40,000 map. I wanted to improve the performance of the map, as well as add more features to it so that it could fit my original idea of showing the progress of the Horus Heresy. My original […]

Well, I have no idea what I was doing half of the time, but I have a working prototype of an interactive map. Now, a map where you see all the areas and planets wasn’t the end goal for this project, but it does serve as a good base to build upon. I did end […]